Press
Short descriptions, a fact sheet and a kit.
Every Stone is a calm isometric puzzle game for iPhone and iPad, made by Jonathan L. at TrueHeading. Everything here may be used in coverage of the game.
Icon, wordmark, six screenshots and this fact sheet, as a zip.
In 50 words
Every Stone is a calm isometric puzzle game for iPhone and iPad. Wren wakes on a road of floating stones in a peaceful in-between place. Push heavy stones into the water and they stay, part of the road for good. No timers, no failing, free undo. First chapter free; one purchase opens the rest.
In 100 words
Every Stone is a calm isometric puzzle game about the marks we leave without noticing. Wren wakes on a road of floating stones in a peaceful in-between place, sure she was nobody much. Push heavy stones into the water and they sink and stay, part of the road for good. Stones tied with moss move together, or not at all. When the road needs two people, walk a short rehearsal and a small figure follows your steps through gates and over plates. At the end of each chapter someone from Wren's life tells her what a small kindness meant. No timers, no failing, free undo, no ads, no account. First chapter free.
Fact sheet
- Title
- Every Stone
- Developer
- TrueHeading (Jonathan L.)
- Platforms
- iPhone and iPad
- Release date
- Coming soon
- Business model
- First chapter free, one purchase opens the rest
- Website
- everystone.app
- Contact
- everystonesupport@trueheadingdigital.com
Screenshots
Chapter 1 to 5 scenes only; nothing from the ending. Full-size files are in the kit.

