Every Stone

Press

Short descriptions, a fact sheet and a kit.

Every Stone is a calm isometric puzzle game for iPhone and iPad, made by Jonathan L. at TrueHeading. Everything here may be used in coverage of the game.

The Every Stone app icon: Wren beside a glowing lantern on a stone at night.
Download the press kit

Icon, wordmark, six screenshots and this fact sheet, as a zip.

In 50 words

Every Stone is a calm isometric puzzle game for iPhone and iPad. Wren wakes on a road of floating stones in a peaceful in-between place. Push heavy stones into the water and they stay, part of the road for good. No timers, no failing, free undo. First chapter free; one purchase opens the rest.

In 100 words

Every Stone is a calm isometric puzzle game about the marks we leave without noticing. Wren wakes on a road of floating stones in a peaceful in-between place, sure she was nobody much. Push heavy stones into the water and they sink and stay, part of the road for good. Stones tied with moss move together, or not at all. When the road needs two people, walk a short rehearsal and a small figure follows your steps through gates and over plates. At the end of each chapter someone from Wren's life tells her what a small kindness meant. No timers, no failing, free undo, no ads, no account. First chapter free.

Fact sheet

Title
Every Stone
Developer
TrueHeading (Jonathan L.)
Platforms
iPhone and iPad
Release date
Coming soon
Business model
First chapter free, one purchase opens the rest
Website
everystone.app
Contact
everystonesupport@trueheadingdigital.com

Screenshots

Chapter 1 to 5 scenes only; nothing from the ending. Full-size files are in the kit.

A meeting card in the game. Wren and a bus driver stand beside a lit lantern; the card reads Mr. Okafor, the bus driver, and thanks her for saying hello every morning for six years.
An isometric road of pale floating stones at sunset, with heavy lilac boulders, a gate, lanterns on posts and Wren in her red coat at one end, ripples spreading on lavender water. (the Turnings stop, chapter 5)